| Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSubRace,RC_Player_Doram,7;
6 bonus2
7 bSubRace,RC_Player_Human,7;
8 bonus2
9 bSkillAtk,"CD_ARBITRIUM",BaseLevel/10;
10 bonus2
11 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",BaseLevel/10;
12 bonus2
13 bSkillAtk,"CD_FRAMEN",BaseLevel/10;
14 bonus2
15 bMagicAddSize,Size_All,7*.@r;
16 if
17 (.@r
18 =7)
19 {
20 bonus
21 bAspdRate,10;
22 bonus2
23 bSubClass,Class_Boss,5;
24 bonus2
25 bSubClass,Class_Normal,5;
26 if
27 (.@r
28 =9)
29 {
30 bonus
31 bUnbreakableArmor;
32 bonus2
33 bFixedCastrate,"AB_PRAEFATIO",-100;
34 bonus2
35 bFixedCastrate,"AB_RENOVATIO",-100;
36 if
37 (.@r
38 =10)
39 {
40 bonus2
41 bMagicAddEle,Ele_All,15;
42 }
43 }
44 } |